![]() Also, some fun stuff happens with Sending two, returning one: While pondering these things last night as I went to sleep (as you do), I wondered what would happen if we made this one small change: what if the first player to “violate” the ko rule won instead of lost? This means that you can never take a simple ko-shape, because the opponent takes back and wins. So I’m not here to argue that this formulation is “better”, but I think it is an interesting different perspective on the rules: The players take turns making moves until one of them violates superko. I think it’s aesthetically pleasing to allow every intersection on the board to be played as a legal move, but for a good user experience on a go server it also makes sense to just not let a player make a ko move. Obviously this distinction between making a move illegal or losing doesn’t affect the game at all, except at a very superficial level. This works especially nicely here since ko is the only type of forbidden move, but the same idea works if we also want to “forbid” suicide, just make suiciding a losing move. We could simply say “The first player that repeats a board position loses”. ![]() The first player without a legal move loses.We could use the CGT convention and end the game when one player has no legal moves (for this case, that would typically be when every move is a one-stone-suicide, violating PSK).īut suppose we don’t care about combinatorial game theory, we just want to make the rules as “simple” as possible. Now, suppose we are making a ruleset with prisoner return, legal suicide and positional superko. This is “fixed” by introducing Prisoner Return, which yields regular go with Group Tax. No Pass Go is quite similar to regular go, but has some peculiarities (in particular a much longer endgame). Thus when formulating the rules of go in this setting, passing can obviously not be allowed. The convention in combinatorial game theory is that a game ends when one player has no legal moves (and that player loses). It is often used as part of the Kings Cup game.This post is long and takes a while to get to the point, but I hope some readers find the journey interesting! It’s also possible to use it on the topic of travel, with a focus on places and unusual experiences. With higher intermediate students (or on repeat plays), it works well as a warmer or review activity. The Never Have I Ever ESL game is a fun way to practise a basic present perfect simple structure (and past participles for irregular verbs) with lower intermediate students. Tip: Be aware that you may need to outlaw sentences related to gender and sports teams with kids! Target Language The last student with lives remaining is the winner. When students lose all their lives they are out (they may still contribute sentences).The process is repeated with other students making sentences (taking turns in pairs/small groups).Those who haven’t done the activity keep the same number of fingers up. The students who have done the activity lose a life, and put one finger down to indicate this. ![]() In the original game sentences start with Never have I ever…, but with most students just use I have never… to avoid confusion.
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